Game markers: the story of parker brothers from tiddledy winks to trivial pursuit
Material type:
- 9781591392699
- 338.7617940973 ORB
Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|
![]() |
Gandhi Smriti Library | 338.7617940973 ORB (Browse shelf(Opens below)) | Available | 150076 |
Browsing Gandhi Smriti Library shelves Close shelf browser (Hides shelf browser)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
338.761416092 SCH Becoming steve jobs | 338.76164046 AND Doing the dirty work ? the global politics of domestic labour | 338.761657097 ALL Accounting for success | 338.7617940973 ORB Game markers: the story of parker brothers from tiddledy winks to trivial pursuit | 338.76210973 DYE TRW | 338.762130952 NAT Sony: the private life | 338.7622338 COL Private empire |
The Monopoly game, Trivial Pursuit, Clue, Boggle, and Risk are more than games they're part of Americana. All of these games were published by one company, Parker Brothers, which began as a dream inside the mind of a sixteen-year-old boy, over one hundred years ago. In "The Game Makers", industry expert Phil Orbanes reveals how, by adhering to the principles of its founder, Parker Brothers rose to prominence, overcame obstacles, and forged lasting success. Orbanes, a game historian and former executive at Parker Brothers, draws from company archives, interviews with surviving family members, and the newly discovered records of founder George Parker to tell a story rich in examples of business acumen that spans world wars, family tragedy, the Great Depression, and global competition. Pairing Parker's enduring business lessons with little known historical anecdotes, Orbanes reveals the often whimsical origin of classic games Tiddledy Winks, Monopoly, Nerf, Sorry!, the modern jigsaw puzzle, and more-and how Parker Brothers turned them into cultural icons.
There are no comments on this title.