Total engagement: using games and virtual worlds to change the way people work and business compete (Record no. 168239)

MARC details
000 -LEADER
fixed length control field 01783nam a2200229Ia 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220112203350.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200208s9999 xx 000 0 und d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781422146576
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 303.4833 REE
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Reeves, Byron.
245 #0 - TITLE STATEMENT
Title Total engagement: using games and virtual worlds to change the way people work and business compete
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. Harvard Business Press
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2009
300 ## - PHYSICAL DESCRIPTION
Extent 274p.
365 ## - TRADE PRICE
Price amount 1250
365 ## - TRADE PRICE
Unit of pricing RS
520 ## - SUMMARY, ETC.
Summary, etc. Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren't just adolescent video games we're talking rich narrative quests with 3-D environments, cool avatars, and compelling goals and rewards. Imagine the value if you could transfer key ingredients of game design and the gamer excitement and focus that come with it to the office. What if your employees could solve customer problems, design new software, or configure better shipping routes working inside a game environment at work? This isn't just possible, say Byron Reeves and J. Leighton Read; it's inevitable. As global competition intensifies and employee productivity and engagement become more critical, the user experience provided by game technology offers a tantalizing solution for business. This is far more than a quaint metaphor for business and it's way beyond training tools. Implemented in the workplace, elements of games can solve a host of business problems with morale, communication and alignment all while honing skills like data analysis, teamwork, recruitment, leadership and more.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Information technology
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Read, J. Leighton
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme Dewey Decimal Classification
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
  Not Missing Not Damaged   Gandhi Smriti Library Gandhi Smriti Library   2020-02-08 1250.00   303.4833 REE 150488 2020-02-08 1250.00 2020-02-08 Books

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