000 | 01761nam a22001937a 4500 | ||
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003 | OSt | ||
005 | 20241106154659.0 | ||
008 | 241106b |||||||| |||| 00| 0 eng d | ||
020 | _a9780804177085 | ||
040 | _cAACR-II | ||
082 | _aJ VAU C | ||
100 |
_aVaughn, Carrie _97195 |
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245 | _aGeorge R. R. Martin presents wild cards: now and then: a graphic novel (now & then) | ||
260 |
_aNew York _bBantam Books _c2023 |
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520 | _aTwo heroes revisit a traumatic incident from their past—and learn hard truths in the present—in this original graphic novel set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Over a year ago, the U.N.’s Committee for Extraordinary Interventions sent ace heroes Ana Cortez and Kate Brandt—Earth Witch and Curveball—to Brazil to investigate Aurora Mission, a charity that claimed to provide education and medical care for those affected by the Wild Card virus. But local ace and activist Gabriel Silva reported abuses. Ana and Kate helped him get to the truth, which turned out to be far more sinister than anyone expected. Ana and Kate thought that case was closed, but now a Brazilian official has questions. Did they do the right thing or overreach their authority? The case amply demonstrates that, even in a world of incredible powers, there will always be victims. | ||
650 |
_aGraphic Novel-English _97196 |
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650 |
_aComics- English _97197 |
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942 |
_2ddc _cB |
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999 |
_c357115 _d357115 |