000 01761nam a22001937a 4500
003 OSt
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020 _a9780804177085
040 _cAACR-II
082 _aJ VAU C
100 _aVaughn, Carrie
_97195
245 _aGeorge R. R. Martin presents wild cards: now and then: a graphic novel (now & then)
260 _aNew York
_bBantam Books
_c2023
520 _aTwo heroes revisit a traumatic incident from their past—and learn hard truths in the present—in this original graphic novel set in the Wild Cards universe, where an alien virus mutates some and grants superpowers to others, created by the #1 New York Times bestselling author of A Game of Thrones. In 1946, an alien virus ravaged the world, its results as random as a hand of cards. Those infected either draw the black queen and die, draw an ace and receive superpowers, or draw the joker and are bizarrely mutated. Over a year ago, the U.N.’s Committee for Extraordinary Interventions sent ace heroes Ana Cortez and Kate Brandt—Earth Witch and Curveball—to Brazil to investigate Aurora Mission, a charity that claimed to provide education and medical care for those affected by the Wild Card virus. But local ace and activist Gabriel Silva reported abuses. Ana and Kate helped him get to the truth, which turned out to be far more sinister than anyone expected. Ana and Kate thought that case was closed, but now a Brazilian official has questions. Did they do the right thing or overreach their authority? The case amply demonstrates that, even in a world of incredible powers, there will always be victims.
650 _aGraphic Novel-English
_97196
650 _aComics- English
_97197
942 _2ddc
_cB
999 _c357115
_d357115